/src/games/hunt/huntd/ |
draw.c | 59 cgoto(pp, y, x); 68 cgoto(pp, HEIGHT - 1, 0); 83 cgoto(pp, STAT_AMMO_ROW, STAT_LABEL_COL); 86 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL); 89 cgoto(pp, STAT_GUN_ROW, STAT_LABEL_COL); 91 cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL); 94 cgoto(pp, STAT_DAM_ROW, STAT_LABEL_COL); 98 cgoto(pp, STAT_DAM_ROW, STAT_VALUE_COL); 101 cgoto(pp, STAT_KILL_ROW, STAT_LABEL_COL); 104 cgoto(pp, STAT_KILL_ROW, STAT_VALUE_COL) [all...] |
driver.c | 559 cgoto(ouch, STAT_DAM_ROW, STAT_VALUE_COL); 644 cgoto(gotcha, STAT_DAM_ROW, STAT_VALUE_COL); 648 cgoto(gotcha, STAT_KILL_ROW, STAT_VALUE_COL); 652 cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player), 658 cgoto(ouch, STAT_PLAY_ROW + 1 + (gotcha - Player), 686 cgoto(pp, HEIGHT / 2, x); 692 cgoto(pp, HEIGHT / 2 - 1, x); 694 cgoto(pp, HEIGHT / 2 + 1, x); 696 cgoto(pp, HEIGHT, 0); 818 cgoto(np, n, STAT_NAME_COL) [all...] |
execute.c | 307 cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL); 357 cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL); 362 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL); 404 cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL); 409 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL); 515 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL); 538 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL); 573 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
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answer.c | 158 cgoto(pp, HEIGHT, 0); 238 cgoto(npp, line, STAT_NAME_COL); 242 cgoto(npp, line, STAT_NAME_COL); 347 cgoto(pp, y, STAT_NAME_COL); 351 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL); 357 cgoto(pp, y, STAT_NAME_COL);
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terminal.c | 43 * cgoto: 48 cgoto(PLAYER *pp, int y, int x) function in typeref:typename:void
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expl.c | 76 cgoto(pp, y, x); 84 cgoto(pp, y, x); 130 cgoto(pp, y, x);
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hunt.h | 205 void cgoto(PLAYER *, int, int);
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shots.c | 320 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL); 501 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
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