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  /src/games/adventure/
hdr.h 138 bird, door, pillow, snake, fissure, tablet, clam, oyster,
init.c 110 bird, door, pillow, snake, fissure, tablet, clam, oyster, variable in typeref:typename:int
199 clam = vocab(DECR('c', 'l', 'a', 'm', '\0'), 1, 0);
subr.c 700 if (obj == clam || obj == oyster) {
713 destroy(clam);
800 if (here(clam) || here(oyster))
801 obj = 100 * obj + clam;
818 if (obj == clam || obj == oyster)
main.c 326 if (here(clam))
327 obj = clam;
595 if (obj == bird || obj == snake || obj == clam

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