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    Searched refs:clearbit (Results 1 - 8 of 8) sorted by relevancy

  /src/games/battlestar/
command3.c 99 clearbit(inven, n);
167 clearbit(inven, value);
171 clearbit(location[position].objects, value);
199 clearbit(inven, POTION);
225 clearbit(location[position].objects, value);
286 clearbit(location[position].objects,
303 clearbit(location[position].objects, NORMGOD);
325 clearbit(location[position].objects,
348 clearbit(location[position].objects,
command1.c 93 clearbit(dayfile[p->room].objects, p->obj);
132 clearbit(location[POOLS].objects, BATHGOD);
189 clearbit(location[DOCK].objects, GIRL);
190 clearbit(location[DOCK].objects, MAN);
193 clearbit(location[GARDEN].objects, GIRLTALK);
194 clearbit(location[GARDEN].objects, LAMPON);
195 clearbit(location[GARDEN].objects, ROPE);
214 clearbit(location[position].objects, CYLON);
command2.c 86 clearbit(inven, value);
224 clearbit(location[position].objects, BATHGOD);
235 clearbit(location[position].objects,
249 clearbit(location[position].objects, TIMER);
260 clearbit(location[position].objects, NATIVE);
command7.c 212 clearbit(inven, AMULET);
216 clearbit(wear, AMULET);
218 clearbit(location[position].objects, DARK);
254 clearbit(inven, LASER);
280 clearbit(location[position].objects, enemy);
command6.c 51 clearbit(location[position].objects, VIPER);
189 clearbit(location[position].objects, CAR);
208 clearbit(location[position].objects, HORSE);
command4.c 72 clearbit(from, value);
193 clearbit(location[position].objects, BATHGOD);
252 clearbit(location[position].objects, value);
342 clearbit(inven, value);
443 clearbit(inven, value);
command5.c 218 clearbit(inven, n);
353 clearbit(location[position].objects, obj);
403 clearbit(location[position].objects,
extern.h 52 #define clearbit(array, index) (array[index/BITS] &= ~(1U << (index % BITS))) macro

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