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    Searched refs:cloakgood (Results 1 - 4 of 4) sorted by relevancy

  /src/games/trek/
shield.c 137 Ship.cloakgood = 0;
attack.c 91 if (Ship.cloaked && Ship.cloakgood)
trek.h 228 char cloakgood; /* set if we have moved */ member in struct:Ship_struct
events.c 81 Ship.cloakgood = 1;

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