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  /src/games/warp/
us.h 12 EXT bool cloaking; variable in typeref:typename:EXT bool
45 "CLOAKING",
play.c 64 if (cloaking && ent->energy >= 250 && !damflag[NOCLOAKING]) {
72 cloaking = false;
73 cloaked = cloaking;
us.c 43 if (cloaking) {
112 if (cloaking) {
137 if (cloaking) {
302 cloaking=false;
309 cloaking = true;
init.c 58 cloaking = madgorns = false;
move.c 572 if (base && !cloaking && !curobj->velx && !curobj->vely &&
weapon.c 196 (cloaking && attackee==ent)

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