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Searched
refs:coin_toss
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/rogue/
random.c
143
coin_toss
(void)
function in typeref:typename:int
ring.c
245
ring->is_cursed =
coin_toss
();
spec_hit.c
453
if (
coin_toss
()) {
486
if ((!mon_sees(monster, rogue.row, rogue.col)) ||
coin_toss
()) {
object.c
185
n =
coin_toss
() ? get_rand(2, 4) : get_rand(3, 5);
557
if (
coin_toss
()) {
move.c
404
if (
coin_toss
()) {
use.c
223
if (
coin_toss
()) {
rogue.h
472
int
coin_toss
(void);
level.c
525
((rooms[rn].is_room & R_CROSS) &&
coin_toss
())) {
583
if (
coin_toss
()) {
monster.c
156
if ((monster->m_flags & WANDERS) &&
coin_toss
()) {
772
return(
coin_toss
() ? 1 : 0);
Completed in 24 milliseconds
Indexes created Tue Oct 21 12:09:54 GMT 2025