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    Searched refs:coin_toss (Results 1 - 9 of 9) sorted by relevancy

  /src/games/rogue/
random.c 143 coin_toss(void) function in typeref:typename:int
ring.c 245 ring->is_cursed = coin_toss();
spec_hit.c 453 if (coin_toss()) {
486 if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
object.c 185 n = coin_toss() ? get_rand(2, 4) : get_rand(3, 5);
557 if (coin_toss()) {
move.c 404 if (coin_toss()) {
use.c 223 if (coin_toss()) {
rogue.h 472 int coin_toss(void);
level.c 525 ((rooms[rn].is_room & R_CROSS) && coin_toss())) {
583 if (coin_toss()) {
monster.c 156 if ((monster->m_flags & WANDERS) && coin_toss()) {
772 return(coin_toss() ? 1 : 0);

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