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  /src/games/dab/
box.h 33 * Single box utilities; A box is an entity with four edges, four corners, and
80 // Relative coordinates of the corners from the center of the box.
81 static const POINT corners[BOX::last]; member in class:BOX
box.cc 46 const POINT BOX::corners[BOX::last] = member in class:BOX
98 addcorner(_centery + corners[e].y, _centerx + corners[e].x);
  /src/games/atc/
Makefile 16 game_4 novice two-corners

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