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    Searched refs:cur_p (Results 1 - 14 of 14) sorted by relevancy

  /src/games/monop/
jail.c 50 if (cur_p->loc != JAIL) {
54 if (cur_p->num_gojf == 0) {
58 ret_card(cur_p);
59 cur_p->loc = 10; /* just visiting */
60 cur_p->in_jail = 0;
69 if (cur_p->loc != JAIL) {
73 cur_p->loc = 10;
74 cur_p->money -= 50;
75 cur_p->in_jail = 0;
87 if (++(cur_p->in_jail) == 3)
    [all...]
spec.c 58 worth = cur_p->money + prop_worth(cur_p);
66 cur_p->money -= 200;
74 cur_p->money -= worth;
86 cur_p->loc = JAIL;
96 cur_p->money -= 75;
cards.c 262 cur_p->money += num;
271 cur_p->money -= num;
276 num -= cur_p->loc;
285 num = (int)((cur_p->loc + 5)/10)*10 + 5 - cur_p->loc;
289 if (cur_p->loc >= 12 && cur_p->loc < 28)
290 num = 28 - cur_p->loc;
292 num = 12 - cur_p->loc;
313 for (op = cur_p->own_list; op; op = op->next
    [all...]
morg.c 122 for (op = cur_p->own_list; op; op = op->next)
147 cur_p->money += price;
189 for (op = cur_p->own_list; op; op = op->next)
211 cur_p->money -= price;
223 while (cur_p->money < 0) {
trade.c 246 if (cur_p->money <= 0) {
247 switch (board[cur_p->loc].type) {
251 new_own = board[cur_p->loc].owner;
291 trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
292 trades[1].gojf = cur_p->num_gojf;
293 trades[1].prop_list = cur_p->own_list;
298 for (op = cur_p->own_list; op; op = op->next) {
307 if (cur_p->num_gojf)
308 ret_card(cur_p);
    [all...]
misc.c 72 if (cur_p->money < 0)
73 printf("That leaves you $%d in debt\n", -cur_p->money);
74 else if (cur_p->money == 0)
76 else if (fixing && !told_em && cur_p->money > 0) {
89 cur_p = &play[player];
monop.c 126 *cur_p; /* pointer to current player's struct */ variable in typeref:typename:PLAY **
245 printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
246 cur_p->money, board[cur_p->loc].name);
278 cur_p = play = calloc((size_t)num_play, sizeof (PLAY));
342 cur_p = &play[max_pl];
343 printf("%s (%d) goes first\n", cur_p->name, max_pl + 1);
execute.c 90 printf("%s rolled doubles. Goes again\n", cur_p->name);
104 if (cur_p->loc == JAIL) {
134 old_loc = cur_p->loc;
135 cur_p->loc = (cur_p->loc + rl) % N_SQRS;
136 if (cur_p->loc < old_loc && rl > 0) {
137 cur_p->money += 200;
151 sqp = &board[cur_p->loc];
179 cur_p->money -= sqp->cost;
227 cur_p = NULL
    [all...]
rent.c 94 cur_p->money -= rnt;
prop.c 56 add_list(playernum, &(play[playernum].own_list), cur_p->loc);
198 buy(i, &board[cur_p->loc]);
houses.c 71 for (op = cur_p->own_list; op && op->sqr->type != PRPTY; op = op->next)
208 cur_p->money -= total_purchase * price;
230 for (op = cur_p->own_list; op;)
316 cur_p->money += tot * price;
monop.h 142 extern PLAY *play, *cur_p;
print.c 75 if (cur_p == &play[i])
  /src/sys/external/bsd/drm2/dist/drm/virtio/
virtgpu_vq.c 1170 struct virtio_gpu_update_cursor *cur_p; local in function:virtio_gpu_cursor_ping
1173 cur_p = virtio_gpu_alloc_cursor(vgdev, &vbuf);
1174 memcpy(cur_p, &output->cursor, sizeof(output->cursor));

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