/src/games/monop/ |
jail.c | 50 if (cur_p->loc != JAIL) { 54 if (cur_p->num_gojf == 0) { 58 ret_card(cur_p); 59 cur_p->loc = 10; /* just visiting */ 60 cur_p->in_jail = 0; 69 if (cur_p->loc != JAIL) { 73 cur_p->loc = 10; 74 cur_p->money -= 50; 75 cur_p->in_jail = 0; 87 if (++(cur_p->in_jail) == 3) [all...] |
spec.c | 58 worth = cur_p->money + prop_worth(cur_p); 66 cur_p->money -= 200; 74 cur_p->money -= worth; 86 cur_p->loc = JAIL; 96 cur_p->money -= 75;
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cards.c | 262 cur_p->money += num; 271 cur_p->money -= num; 276 num -= cur_p->loc; 285 num = (int)((cur_p->loc + 5)/10)*10 + 5 - cur_p->loc; 289 if (cur_p->loc >= 12 && cur_p->loc < 28) 290 num = 28 - cur_p->loc; 292 num = 12 - cur_p->loc; 313 for (op = cur_p->own_list; op; op = op->next [all...] |
morg.c | 122 for (op = cur_p->own_list; op; op = op->next) 147 cur_p->money += price; 189 for (op = cur_p->own_list; op; op = op->next) 211 cur_p->money -= price; 223 while (cur_p->money < 0) {
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trade.c | 246 if (cur_p->money <= 0) { 247 switch (board[cur_p->loc].type) { 251 new_own = board[cur_p->loc].owner; 291 trades[1].cash = cur_p->money > 0 ? cur_p->money : 0; 292 trades[1].gojf = cur_p->num_gojf; 293 trades[1].prop_list = cur_p->own_list; 298 for (op = cur_p->own_list; op; op = op->next) { 307 if (cur_p->num_gojf) 308 ret_card(cur_p); [all...] |
misc.c | 72 if (cur_p->money < 0) 73 printf("That leaves you $%d in debt\n", -cur_p->money); 74 else if (cur_p->money == 0) 76 else if (fixing && !told_em && cur_p->money > 0) { 89 cur_p = &play[player];
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monop.c | 126 *cur_p; /* pointer to current player's struct */ variable in typeref:typename:PLAY ** 245 printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1, 246 cur_p->money, board[cur_p->loc].name); 278 cur_p = play = calloc((size_t)num_play, sizeof (PLAY)); 342 cur_p = &play[max_pl]; 343 printf("%s (%d) goes first\n", cur_p->name, max_pl + 1);
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execute.c | 90 printf("%s rolled doubles. Goes again\n", cur_p->name); 104 if (cur_p->loc == JAIL) { 134 old_loc = cur_p->loc; 135 cur_p->loc = (cur_p->loc + rl) % N_SQRS; 136 if (cur_p->loc < old_loc && rl > 0) { 137 cur_p->money += 200; 151 sqp = &board[cur_p->loc]; 179 cur_p->money -= sqp->cost; 227 cur_p = NULL [all...] |
rent.c | 94 cur_p->money -= rnt;
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prop.c | 56 add_list(playernum, &(play[playernum].own_list), cur_p->loc); 198 buy(i, &board[cur_p->loc]);
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houses.c | 71 for (op = cur_p->own_list; op && op->sqr->type != PRPTY; op = op->next) 208 cur_p->money -= total_purchase * price; 230 for (op = cur_p->own_list; op;) 316 cur_p->money += tot * price;
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monop.h | 142 extern PLAY *play, *cur_p;
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print.c | 75 if (cur_p == &play[i])
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/src/sys/external/bsd/drm2/dist/drm/virtio/ |
virtgpu_vq.c | 1170 struct virtio_gpu_update_cursor *cur_p; local in function:virtio_gpu_cursor_ping 1173 cur_p = virtio_gpu_alloc_cursor(vgdev, &vbuf); 1174 memcpy(cur_p, &output->cursor, sizeof(output->cursor));
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