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    Searched refs:curobj (Results 1 - 4 of 4) sorted by relevancy

  /src/games/warp/
move.c 70 OBJECT *curobj; local in function:move_universe
76 for (curobj = movers; curobj != &root; curobj = curobj->next) {
77 x = curobj->posx;
78 y = curobj->posy;
79 if (curobj == occupant[y][x]) {
82 else if (curobj->type != Torp && curobj->type != Web)
    [all...]
object.c 59 unmake_object(OBJECT *curobj)
61 curobj->prev->next = curobj->next;
62 curobj->next->prev = curobj->prev;
63 if (curobj == movers) {
64 movers = curobj->next;
66 free_object(curobj);
70 free_object(OBJECT *curobj)
72 curobj->next = free_root.next
    [all...]
play.c 36 OBJECT *curobj; local in function:play
155 if ((curobj = isatorp[i][y][x]) != NULL) {
156 to = occupant[(curobj->posy+curobj->vely+YSIZE00)%YSIZE]
157 [(curobj->posx+curobj->velx+XSIZE00)%XSIZE];
159 unmake_object(curobj);
init.c 515 OBJECT *curobj; local in function:initialize
517 for (curobj = root.next; curobj != &root; curobj = curobj->next) {
518 mvaddch(curobj->posy+1, curobj->posx*2, curobj->image);

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