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  /src/games/gomoku/
makemove.c 84 val += weight[5 - cb.cv_force - cb.cv_win];
86 val += weight[5 - cb.cv_force - cb.cv_win];
168 cp->cv_force = 4 - n;
171 cp->cv_force = 5 - n;
212 cp->cv_force++;
217 cp->cv_force++;
pickmove.c 130 (sp->s_combo[BLACK].cv_force == 1 ||
131 sp->s_combo[WHITE].cv_force == 1)) {
170 if (board[ts].s_combo[them].cv_force == 1 &&
183 if (tcv.cv_force <= 1 &&
184 !(ocv.cv_force <= 1 &&
185 tcv.cv_force + tcv.cv_win >= ocv.cv_force + ocv.cv_win))
287 cb.cv_force = cp->cv_force + 1;
440 baseB = ocb.cv_force + ocb.cv_win - 1
    [all...]
gomoku.h 142 #define cv_force c.a /* # moves to complete force */ macro

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