/src/games/trek/ |
damage.c | 48 ** Device `dev1' is damaged in an amount `dam'. Dam is measured 57 ** dam -- time to repair 61 damage(int dev1, double dam) 69 if (dam <= 0.0) 77 dam *= Param.dockfac; 82 schedule(E_FIXDV, dam, 0, 0, dev); 92 reschedule(e, e->date - Now.date + dam);
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/src/games/warp/ |
us.h | 34 EXT int dam INIT(0);
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score.c | 299 if (damage > 1 || !damflag[dam]) { 301 if (++dam == MAXDAMAGE) 302 dam = 0; 303 } while (!damflag[dam]); 305 if (!--damflag[dam]) { 308 snprintf(spbuf, sizeof(spbuf), "%s OK *** ",dammess[dam]); 312 else if (dam == NOSHIELDS) { 314 tmp = (34 - damflag[dam]) * 3 - rand_mod(3); 317 snprintf(spbuf, sizeof(spbuf), "%d%% %s *** ",tmp,dammess[dam]); 321 else if (dam != lastdam || !olddamage) [all...] |
/src/games/larn/ |
diag.c | 37 int hit, dam; local in function:diag 66 lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n"); 85 dam = 16 - c[HARDGAME]; 88 (long) (hit / 2), (long) max(0, dam + 2), (long) (monster[i].hitpoints / (dam + 2) + 1), 89 (long) ((hit + 2) / 2), (long) max(0, dam + 10), (long) (monster[i].hitpoints / (dam + 10) + 1), 90 (long) ((hit + 5) / 2), (long) max(0, dam + 20), (long) (monster[i].hitpoints / (dam + 20) + 1));
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monster.c | 33 * direct(spnum,dam,str,arg)Routine to direct spell damage 1 square in 1 dir 34 * int spnum,dam,arg; 37 * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks 38 * int spnum,dam,delay; 47 * omnidirect(sp,dam,str) Routine to damage all monsters 1 square from player 48 * int sp,dam; 718 * direct(spnum,dam,str,arg) Routine to direct spell damage 1 square in 1 dir 719 * int spnum,dam,arg; 723 * Enter with the spell number in spnum, the damage to be done in dam, 728 direct(int spnum, int dam, const char *str, int arg 1228 int dam, tmp, mster, bias; local in function:hitplayer [all...] |
/src/games/hack/ |
hack.mhitu.c | 404 hitu(struct monst *mtmp, int dam) 424 dam += tmp; /* decrease damage */ 425 if (dam <= 0) 426 dam = 1; 447 losehp_m(dam, mtmp);
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hack.zap.c | 581 int dam = 0; local in function:buzz 586 dam = d(2, 6); 592 dam = d(6, 6); 603 dam = d(6, 6); 608 losehp(dam, fltxt);
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hack.fight.c | 193 thitu(int tlev, int dam, const char *name) 209 losehp(dam, name);
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hack.mon.c | 195 youswld(struct monst *mtmp, int dam, unsigned int die, const char *name) 200 u.uhp -= dam;
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