HomeSort by: relevance | last modified time | path
    Searched refs:dam (Results 1 - 9 of 9) sorted by relevancy

  /src/games/trek/
damage.c 48 ** Device `dev1' is damaged in an amount `dam'. Dam is measured
57 ** dam -- time to repair
61 damage(int dev1, double dam)
69 if (dam <= 0.0)
77 dam *= Param.dockfac;
82 schedule(E_FIXDV, dam, 0, 0, dev);
92 reschedule(e, e->date - Now.date + dam);
  /src/games/warp/
us.h 34 EXT int dam INIT(0);
score.c 299 if (damage > 1 || !damflag[dam]) {
301 if (++dam == MAXDAMAGE)
302 dam = 0;
303 } while (!damflag[dam]);
305 if (!--damflag[dam]) {
308 snprintf(spbuf, sizeof(spbuf), "%s OK *** ",dammess[dam]);
312 else if (dam == NOSHIELDS) {
314 tmp = (34 - damflag[dam]) * 3 - rand_mod(3);
317 snprintf(spbuf, sizeof(spbuf), "%d%% %s *** ",tmp,dammess[dam]);
321 else if (dam != lastdam || !olddamage)
    [all...]
  /src/games/larn/
diag.c 37 int hit, dam; local in function:diag
66 lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n");
85 dam = 16 - c[HARDGAME];
88 (long) (hit / 2), (long) max(0, dam + 2), (long) (monster[i].hitpoints / (dam + 2) + 1),
89 (long) ((hit + 2) / 2), (long) max(0, dam + 10), (long) (monster[i].hitpoints / (dam + 10) + 1),
90 (long) ((hit + 5) / 2), (long) max(0, dam + 20), (long) (monster[i].hitpoints / (dam + 20) + 1));
monster.c 33 * direct(spnum,dam,str,arg)Routine to direct spell damage 1 square in 1 dir
34 * int spnum,dam,arg;
37 * godirect(spnum,dam,str,delay,cshow) Function to perform missile attacks
38 * int spnum,dam,delay;
47 * omnidirect(sp,dam,str) Routine to damage all monsters 1 square from player
48 * int sp,dam;
718 * direct(spnum,dam,str,arg) Routine to direct spell damage 1 square in 1 dir
719 * int spnum,dam,arg;
723 * Enter with the spell number in spnum, the damage to be done in dam,
728 direct(int spnum, int dam, const char *str, int arg
1228 int dam, tmp, mster, bias; local in function:hitplayer
    [all...]
  /src/games/hack/
hack.mhitu.c 404 hitu(struct monst *mtmp, int dam)
424 dam += tmp; /* decrease damage */
425 if (dam <= 0)
426 dam = 1;
447 losehp_m(dam, mtmp);
hack.zap.c 581 int dam = 0; local in function:buzz
586 dam = d(2, 6);
592 dam = d(6, 6);
603 dam = d(6, 6);
608 losehp(dam, fltxt);
hack.fight.c 193 thitu(int tlev, int dam, const char *name)
209 losehp(dam, name);
hack.mon.c 195 youswld(struct monst *mtmp, int dam, unsigned int die, const char *name)
200 u.uhp -= dam;

Completed in 16 milliseconds