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  /src/games/warp/
us.h 51 char damflag[MAXDAMAGE] = {0,0,0,0,0,0,0,0,0}; variable in typeref:typename:char[]
54 extern char damflag[];
us.c 56 if (!damage || !damflag[NOTRACTORS]) {
59 damflag[NOTRACTORS] = rand_mod(smarts+10)+2;
68 (!entmode && !damflag[NOIMPULSE]) ||
69 (entmode && !damflag[NOWARP]) ) {
72 damflag[entmode?NOWARP:NOIMPULSE] = rand_mod(smarts+10)+2;
121 if (!damage || !damflag[NOPHASERS]) {
124 damflag[NOPHASERS] = rand_mod(smarts+10)+2;
146 if (!damage || !damflag[NOTORPS]) {
149 damflag[NOTORPS] = rand_mod(smarts+10)+2;
272 if (ent && (!damage || !damflag[NOIMPULSE]))
    [all...]
move.c 177 if (!damflag[NOSHIELDS])
179 if (damflag[NOSHIELDS] < 100)
180 damflag[NOSHIELDS] += rand_mod(smarts)/5+2;
269 / ((damflag[NOSHIELDS]>>3)+1)+1);
278 if (damflag[tmp]) {
279 if (damflag[tmp] < 60)
280 damflag[tmp] += rand_mod(60);
283 damflag[tmp] =
592 if (damflag[tmp] > 5) {
593 damflag[tmp] = rand_mod(5)+1
    [all...]
play.c 64 if (cloaking && ent->energy >= 250 && !damflag[NOCLOAKING]) {
67 damflag[NOCLOAKING] = rand_mod(smarts+1)+2;
score.c 299 if (damage > 1 || !damflag[dam]) {
303 } while (!damflag[dam]);
305 if (!--damflag[dam]) {
314 tmp = (34 - damflag[dam]) * 3 - rand_mod(3);
333 tmp = damflag[dam] * damage;
365 if ((!damage || !damflag[dam]) && curscore != oldcurscore) {
init.c 546 damflag[i] = 0;

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