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    Searched refs:dead (Results 1 - 21 of 21) sorted by relevancy

  /src/tests/usr.bin/xlint/lint1/
gcc_attribute_label.c 12 void dead(void);
21 dead();
  /src/usr.bin/tip/
hunt.c 45 __dead static void dead(int);
49 dead(int dummy __unused) function
61 f = signal(SIGALRM, dead);
  /src/games/hack/
hack.topl.c 217 int n, n0, tlpos, dead; local
245 dead = 0;
247 while (n0 && !dead) {
266 dead = 1;
hack.mon.c 175 dmonsfree(); /* remove all dead monsters */
217 int dead = dochug(mtmp); local
220 if (!dead) /* monster still alive */
228 return (dead);
752 static struct monst *fdmon; /* chain of dead monsters, need not to be
889 /* note: the dead minotaur will be on top of it! */
903 if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel */
  /src/lib/librefuse/
fuse_internal.h 51 int dead; member in struct:fuse
refuse.c 1311 if (fuse->dead == 0)
1313 fuse->dead = 1;
1324 if (fuse->dead == 0)
1326 fuse->dead = 1;
  /src/sys/dev/ieee1394/
sbp.h 91 dead:1, member in struct:sbp_status
95 dead:1,
sbp.c 1798 && sbp_status->dead == 0);
1804 printf("%s:%s:%s: ORB status src:%x resp:%x dead:%x"
1807 sbp_status->src, sbp_status->resp, sbp_status->dead,
1836 /* we have to reset the fetch agent if it's dead */
1837 if (sbp_status->dead) {
  /src/sys/external/bsd/drm2/dist/drm/nouveau/
nouveau_fence.h 50 int notify_ref, dead; member in struct:nouveau_fence_chan
nouveau_fence.c 119 fctx->dead = 1;
483 return !fctx->dead ? fctx->name : "dead channel";
  /src/sys/miscfs/deadfs/
dead_vfsops.c 43 VFS_PROTOS(dead); variable
55 .vfs_name = "dead",
86 panic("dead fs operation used");
  /src/usr.bin/make/unit-tests/
suff-lookup.exp 6 Adding suffix ".dead-end"
23 defining transformation from `.dead-end' to `.short'
24 inserting ".dead-end" (6) at end of list
26 transformation .dead-end.short complete
41 Adding suffix ".dead-end"
42 inserting ".dead-end" (6) at end of list
cond-token-number.mk 86 HEX= dead
  /src/sys/external/bsd/compiler_rt/dist/lib/sanitizer_common/
sanitizer_thread_registry.cc 289 bool dead = tctx->detached; local
296 dead = true;
299 if (dead) {
  /src/games/backgammon/backgammon/
move.c 352 makefree(struct BOARD *dead)
354 dead->b_next = freeq; /* add to freeq */
355 freeq = dead;
  /src/sys/kern/
kern_exit.c 500 * Mark the process as dead. We must do this before we signal
1013 struct proc *child, *dead; local
1041 dead = NULL;
1080 dead = child;
1135 ((options & WNOHANG) != 0 && dead == NULL)) {
  /src/usr.bin/fstat/
fstat.c 562 static const char dead[] = "dead"; variable
579 badtype = dead;
652 if (*type && *type != dead)
714 if (badtype == dead) {
  /src/sys/uvm/
uvm_map.c 1278 struct vm_map_entry *dead = NULL, *dead_entries = NULL; local
1515 dead = prev_entry->next;
1516 prev_entry->end = dead->end;
1517 uvm_map_entry_unlink(map, dead);
1518 if (dead->aref.ar_amap != NULL) {
1519 prev_entry->aref = dead->aref;
1520 dead->aref.ar_amap = NULL;
1622 if (dead) {
1624 uvm_mapent_free(dead);
3008 /* add to dead list *
    [all...]
  /src/sys/external/bsd/drm2/dist/drm/vmwgfx/device_include/
svga3d_cmd.h 2148 uint32 dead; member in struct:SVGA3dCmdGBScreenDMA
  /src/share/mk/
bsd.lib.mk 727 # XXX Also creates dead symlinks until the .full rule runs
  /src/sys/arch/amiga/amiga/
locore.s 1197 | we use a TTR. We want to boot even if half of us is already dead.

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