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  /src/games/warp/
move.c 325 deados = 0;
334 deados = 0;
343 deados = 0;
365 deados = 0;
378 deados = 0;
415 deados = 0;
422 deados = 0;
432 deados = 0;
453 deados = 0;
466 deados = 0
    [all...]
warp.h 394 EXT int deados; variable in typeref:typename:EXT int
weapon.c 220 obj->strategy += (!torps && deados > 10);
230 deados > 15+numgorns*5)
init.c 59 deados = madfriends = 0;

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