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  /src/games/trek/
ram.c 90 /* select the number of deaths to occur */
92 Game.deaths += i;
win.c 77 5 * Game.kills + Game.deaths < 100 &&
destruct.c 110 Game.deaths += Ship.crew;
score.c 125 s += (t = -(u = Game.deaths));
abandon.c 57 ** These currently just count as regular deaths, but they
93 Game.deaths += Ship.crew;
attack.c 184 Game.deaths += cas;
trek.h 246 int deaths; /* number of deaths onboard Enterprise */ member in struct:Game_struct
setup.c 220 Game.deaths = Game.negenbar = 0;

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