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    Searched refs:died (Results 1 - 11 of 11) sorted by relevancy

  /src/games/larn/
diag.c 257 died(-265);
289 died(-266);
321 died(284);
323 } /* died a post mortem death */
374 died(-267);
409 died(-268);
extern.h 206 void died(int);
signal.c 63 died(-257); /* hangup signal */
object.c 447 died(271);
491 died(283);
631 died(264); /* stuck in a rock */
1137 died(262);
1281 lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
1284 died(269);
1295 died(263);
1303 lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n");
1306 died(269);
action.c 93 died(280);
main.c 131 died(-285); /* malloc failure */
135 died(-285); /* malloc() failure */
795 died(-257); /* save the game - doesn't return */
create.c 248 died(-282);
253 died(-282);
global.c 134 died(lastnum);
384 died(300);
monster.c 500 died(270);
539 died(258);
1204 lprintf("\nThe %s died!", lastmonst);
1812 died(258);
1890 died(283); /* player killed in explosion */
io.c 666 died(-285); /* malloc() failure */
scores.c 20 * Subroutine to put player into a died(x) Subroutine to record who
46 short level; /* the level player was on when he died */
102 "died a post mortem death", "wasted by a malloc() failure"
437 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
502 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
527 * died() reason # in whyded, and slot in scoreboard in i.
551 * died(x) Subroutine to record who played larn, and what the score was
555 * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
586 * 284 died a post mortem death
593 died(int x function in typeref:typename:void
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