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    Searched refs:dragon (Results 1 - 4 of 4) sorted by relevancy

  /src/games/adventure/
subr.c 665 if (obj == bird && at(dragon) && prop[dragon] == 0) { /* 9025 */
789 if (at(dragon) && prop[dragon] == 0)
790 obj = obj * 100 + dragon;
826 if (obj == dragon)
832 if (obj != dragon || prop[dragon] != 0)
840 pspeak(dragon, 1);
841 prop[dragon] = 2
    [all...]
hdr.h 140 axe, mirror, dragon, chasm, troll, troll2, bear, message,
init.c 112 axe, mirror, dragon, chasm, troll, troll2, bear, message, variable
212 dragon = vocab(DECR('d', 'r', 'a', 'g', 'o'), 1, 0);
main.c 596 || obj == oyster || obj == dwarf || obj == dragon

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