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Searched
refs:drandom
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/phantasia/
macros.h
7
#define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) *
drandom
())
fight.c
105
if (
drandom
() * Curmonster.m_speed >
drandom
() * Player.p_speed
147
if (
drandom
() < Curmonster.m_flock / 100.0)
157
&&
drandom
() > 0.2 + pow(0.4, (double) (flockcnt / 3 + Circle / 3.0)))
279
||
drandom
() * Player.p_speed * Player.p_brains
280
>
drandom
() * Curmonster.m_speed * Curmonster.m_brains)
326
if (
drandom
() < Player.p_sin / 100.0) {
334
if ((
drandom
() + 0.333) * Player.p_brains
335
< (
drandom
() + 0.333) * Curmonster.m_brains)
406
if (
drandom
() > 0.2
[
all
...]
phantglobs.h
80
double
drandom
(void);
setup.c
31
double
drandom
(void);
48
/ fgets(), floor(), srandom(), umask(),
drandom
(), strcpy(), getuid(),
253
/ FUNCTION NAME:
drandom
()
274
drandom
(void)
271
drandom
(void)
function
misc.c
240
if (
drandom
() < 0.02)
263
if (
drandom
() < 0.02)
280
if (
drandom
() < 0.02)
283
if (
drandom
() * numitems > Player.p_level / 10.0
309
if (
drandom
() < 0.02)
326
if (
drandom
() < 0.02)
349
if (
drandom
() < 0.02)
370
if (
drandom
() < 0.02)
400
ROLL(Circle * 20.0, 40.0), (
drandom
() < 0.5) ? "him" : "her");
1012
drandom
(void
function
[
all
...]
interplayer.c
321
if (
drandom
() > 0.25) {
333
dtemp *= (
drandom
() + 0.5) * Player.p_magiclvl * 0.2 + 2.0;
338
if (Luckout ||
drandom
() > 0.1) {
361
if (
drandom
() * Player.p_speed <
drandom
() * Other.p_speed)
508
if (
drandom
() / 2.0 < Player.p_sin) {
main.c
507
if (
drandom
() < 0.2 && Player.p_status == S_PLAYING && !Throne)
652
if (
drandom
() < 0.2 && Player.p_status == S_PLAYING && !Throne)
844
if (
drandom
() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1))
891
if (
drandom
() * Player.p_sin > 1.0)
Completed in 33 milliseconds
Indexes created Mon Feb 23 16:20:21 UTC 2026