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    Searched refs:drop_percent (Results 1 - 4 of 4) sorted by relevancy

  /src/games/rogue/
zap.c 196 monster->drop_percent = 0;
spec_hit.c 260 if (!rand_percent((int)monster->drop_percent)) {
rogue.h 212 #define drop_percent which_kind macro
  /src/sys/netinet/
sctp_indata.c 3303 int32_t drop_percent; member in struct:sctp_hs_raise_drop
3444 sctp_cwnd_adjust[net->last_hs_used].drop_percent);

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