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Searched
refs:drow
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
spec_hit.c
508
get_dir(short srow, short scol, short
drow
, short dcol)
510
if (srow ==
drow
) {
518
if (srow <
drow
) {
524
if ((srow >
drow
) && (scol > dcol)) {
527
if ((srow <
drow
) && (scol < dcol)) {
530
if ((srow <
drow
) && (scol > dcol)) {
533
/*if ((srow >
drow
) && (scol < dcol)) {*/
move.c
242
next_to_something(int
drow
, int dcol)
262
if (((rogue.row+i) ==
drow
) && ((rogue.col+j) == dcol)) {
274
if (((row ==
drow
) || (col == dcol)) &&
282
if (((row ==
drow
) || (col == dcol)) &&
level.c
537
short i, tunnel_dir, door_dir,
drow
, dcol;
local
575
put_door(&rooms[target_room], door_dir, &
drow
, &dcol);
577
draw_simple_passage(srow, scol,
drow
, dcol, tunnel_dir);
598
short
drow
, dcol, tunnel_dir;
local
612
drow
= (rooms[de].top_row + rooms[de].bottom_row) / 2;
621
draw_simple_passage(srow, scol,
drow
, dcol, tunnel_dir);
623
recursive_deadend(de, offsets,
drow
, dcol);
Completed in 21 milliseconds
Indexes created Sat Feb 21 08:20:20 UTC 2026