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  /src/games/rogue/
spec_hit.c 508 get_dir(short srow, short scol, short drow, short dcol)
510 if (srow == drow) {
518 if (srow < drow) {
524 if ((srow > drow) && (scol > dcol)) {
527 if ((srow < drow) && (scol < dcol)) {
530 if ((srow < drow) && (scol > dcol)) {
533 /*if ((srow > drow) && (scol < dcol)) {*/
move.c 242 next_to_something(int drow, int dcol)
262 if (((rogue.row+i) == drow) && ((rogue.col+j) == dcol)) {
274 if (((row == drow) || (col == dcol)) &&
282 if (((row == drow) || (col == dcol)) &&
level.c 537 short i, tunnel_dir, door_dir, drow, dcol; local in function:fill_it
575 put_door(&rooms[target_room], door_dir, &drow, &dcol);
577 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir);
598 short drow, dcol, tunnel_dir; local in function:recursive_deadend
612 drow = (rooms[de].top_row + rooms[de].bottom_row) / 2;
621 draw_simple_passage(srow, scol, drow, dcol, tunnel_dir);
623 recursive_deadend(de, offsets, drow, dcol);

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