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    Searched refs:emask (Results 1 - 3 of 3) sorted by relevancy

  /src/sys/dev/i2c/
axp809.c 66 #define AXP_CTRL(name, min, max, step, ereg, emask, vreg, vmask) \
70 .c_enable_reg = AXP_##ereg##_REG, .c_enable_mask = (emask), \
73 #define AXP_CTRL2(name, min, max, step1, step1cnt, step2, step2cnt, ereg, emask, vreg, vmask) \
77 .c_enable_reg = AXP_##ereg##_REG, .c_enable_mask = (emask), \
axppmic.c 136 #define AXP_CTRL(name, min, max, step, ereg, emask, vreg, vmask) \
140 .c_enable_reg = (ereg), .c_enable_mask = (emask), \
141 .c_enable_val = (emask), .c_disable_val = 0, \
144 #define AXP_CTRL2(name, min, max, step1, step1cnt, step2, step2cnt, ereg, emask, vreg, vmask) \
148 .c_enable_reg = (ereg), .c_enable_mask = (emask), \
149 .c_enable_val = (emask), .c_disable_val = 0, \
152 #define AXP_CTRL2_RANGE(name, min, max, step1, step1cnt, step2start, step2, step2cnt, ereg, emask, vreg, vmask) \
157 .c_enable_reg = (ereg), .c_enable_mask = (emask), \
158 .c_enable_val = (emask), .c_disable_val = 0, \
161 #define AXP_CTRL_IO(name, min, max, step, ereg, emask, eval, dval, vreg, vmask)
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  /src/games/gomoku/
pickmove.c 433 int baseB, fcnt, emask; local in function:makecombo2
442 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
520 ncbp->c_emask[0] = emask;
670 int baseB, fcnt, emask, verts; local in function:makecombo
678 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0;
760 ncbp->c_emask[1] = emask & ~(1 << n);
767 ncbp->c_emask[1] = emask;
813 int d, emask, i; local in function:makeempty
835 * top overwriting lower levels with the newer emask information.
859 /* now update the emask info *
    [all...]

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