/src/sys/dev/i2c/ |
axp809.c | 66 #define AXP_CTRL(name, min, max, step, ereg, emask, vreg, vmask) \ 70 .c_enable_reg = AXP_##ereg##_REG, .c_enable_mask = (emask), \ 73 #define AXP_CTRL2(name, min, max, step1, step1cnt, step2, step2cnt, ereg, emask, vreg, vmask) \ 77 .c_enable_reg = AXP_##ereg##_REG, .c_enable_mask = (emask), \
|
axppmic.c | 136 #define AXP_CTRL(name, min, max, step, ereg, emask, vreg, vmask) \ 140 .c_enable_reg = (ereg), .c_enable_mask = (emask), \ 141 .c_enable_val = (emask), .c_disable_val = 0, \ 144 #define AXP_CTRL2(name, min, max, step1, step1cnt, step2, step2cnt, ereg, emask, vreg, vmask) \ 148 .c_enable_reg = (ereg), .c_enable_mask = (emask), \ 149 .c_enable_val = (emask), .c_disable_val = 0, \ 152 #define AXP_CTRL2_RANGE(name, min, max, step1, step1cnt, step2start, step2, step2cnt, ereg, emask, vreg, vmask) \ 157 .c_enable_reg = (ereg), .c_enable_mask = (emask), \ 158 .c_enable_val = (emask), .c_disable_val = 0, \ 161 #define AXP_CTRL_IO(name, min, max, step, ereg, emask, eval, dval, vreg, vmask) [all...] |
/src/games/gomoku/ |
pickmove.c | 433 int baseB, fcnt, emask; local in function:makecombo2 442 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0; 520 ncbp->c_emask[0] = emask; 670 int baseB, fcnt, emask, verts; local in function:makecombo 678 emask = fcnt != 0 ? ((ocb.cv_win != 0 ? 0x1E : 0x1F) & ~(1 << off)) : 0; 760 ncbp->c_emask[1] = emask & ~(1 << n); 767 ncbp->c_emask[1] = emask; 813 int d, emask, i; local in function:makeempty 835 * top overwriting lower levels with the newer emask information. 859 /* now update the emask info * [all...] |