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  /src/games/adventure/
hdr.h 142 emerald, pyramid, pearl, rug, chain, spices, back, look, cave,
init.c 114 emerald, pyramid, pearl, rug, chain, spices, back, look, cave, variable in typeref:typename:int
227 emerald = vocab(DECR('e', 'm', 'e', 'r', 'a'), 1, 0);
subr.c 224 || loc == plac[emerald]))
243 || loc == plac[emerald]))
428 if (holding == 0 || (holding == 1 && toting(emerald)))
434 drop(emerald, loc);
536 if (prop[emerald] != -1 && prop[pyramid] == -1)

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