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    Searched refs:enemies (Results 1 - 4 of 4) sorted by relevancy

  /src/games/warp/
move.c 363 if (curobj == enemies)
364 enemies = curobj->next;
376 if (curobj == enemies)
377 enemies = curobj->next;
413 if (curobj == enemies)
414 enemies = curobj->next;
420 if (curobj == enemies)
421 enemies = curobj->next;
430 if (curobj == enemies)
431 enemies = curobj->next
    [all...]
object.h 56 EXT OBJECT *enemies; variable in typeref:typename:EXT OBJECT *
init.c 85 enemies = movers = NULL;
408 if (!enemies)
409 enemies = nuke;
471 if (!enemies)
472 enemies = obj;
500 if (!enemies)
501 enemies = obj;
507 if (!enemies)
508 enemies = &root;
538 "%-4s E: %4d %2d B: %5d %3d Enemies: %-3d Stars: %-3d Stardate%5d.%1d %9ld"
    [all...]
them.c 82 for (curkl = enemies; curkl->type == Enemy; curkl = curkl->next) {

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