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Searched
refs:experience
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/larn/
tok.c
160
i = (7 * mp->
experience
) / (7 + k) + 1;
161
mp->
experience
= (i <= 0) ? 1 : i;
diag.c
51
lprintf("\ngold: %ld
Experience
: %ld Character level: %ld Level in caverns: %ld",
52
(long) c[GOLD], (long) c[
EXPERIENCE
], (long) c[LEVEL], (long) level);
71
lprintf("%6ld %3ld %6ld\n", (long) monster[i].gold, (long) monster[i].hitpoints, (long) monster[i].
experience
);
346
if (c[LEVEL] == 25 && c[
EXPERIENCE
] > skill[24]) { /* if patch up lev 25
349
tmp = c[
EXPERIENCE
] - skill[24]; /* amount to go up */
350
c[
EXPERIENCE
] = skill[24];
header.h
46
unsigned long
experience
;
member in struct:monst
85
#define
EXPERIENCE
9
monster.c
1205
raiseexperience((long) monster[monst].
experience
);
1713
* Gives player
experience
, but no dropped objects
1714
* Returns the
experience
gained from all monsters killed
1727
k += monster[*p].
experience
;
/src/games/phantasia/
misc.c
441
mvprintw(10, 0, "
Experience
: %9.0f", Player.p_experience);
702
explevel(double
experience
)
704
if (
experience
< 1.1e7)
705
return (floor(pow((
experience
/ 1000.0), 0.4875)));
707
return (floor(pow((
experience
/ 1250.0), 0.4865)));
Completed in 14 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025