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    Searched refs:experience (Results 1 - 5 of 5) sorted by relevancy

  /src/games/larn/
tok.c 160 i = (7 * mp->experience) / (7 + k) + 1;
161 mp->experience = (i <= 0) ? 1 : i;
diag.c 51 lprintf("\ngold: %ld Experience: %ld Character level: %ld Level in caverns: %ld",
52 (long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level);
71 lprintf("%6ld %3ld %6ld\n", (long) monster[i].gold, (long) monster[i].hitpoints, (long) monster[i].experience);
346 if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) { /* if patch up lev 25
349 tmp = c[EXPERIENCE] - skill[24]; /* amount to go up */
350 c[EXPERIENCE] = skill[24];
header.h 46 unsigned long experience; member in struct:monst
85 #define EXPERIENCE 9
monster.c 1205 raiseexperience((long) monster[monst].experience);
1713 * Gives player experience, but no dropped objects
1714 * Returns the experience gained from all monsters killed
1727 k += monster[*p].experience;
  /src/games/phantasia/
misc.c 441 mvprintw(10, 0, "Experience: %9.0f", Player.p_experience);
702 explevel(double experience)
704 if (experience < 1.1e7)
705 return (floor(pow((experience / 1000.0), 0.4875)));
707 return (floor(pow((experience / 1250.0), 0.4865)));

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