/src/sys/external/bsd/drm2/dist/drm/radeon/ |
radeon_r200.c | 160 int face; local in function:r200_packet0_check 270 face = (reg - ((i * 24) + R200_PP_TXOFFSET_0)) / 4; 278 track->textures[i].cube_info[face - 1].offset = idx_value; 280 track->textures[i].cube_info[face - 1].robj = reloc->robj; 538 for (face = 0; face < 4; face++) { 539 track->textures[i].cube_info[face].width = 1 << ((tmp >> (face * 8)) & 0xf); 540 track->textures[i].cube_info[face].height = 1 << ((tmp >> ((face * 8) + 4)) & 0xf) [all...] |
radeon_r100.c | 1579 int i, face; local in function:r100_packet0_check 1898 for (face = 0; face < 4; face++) { 1899 track->textures[i].cube_info[face].width = 1 << ((tmp >> (face * 8)) & 0xf); 1900 track->textures[i].cube_info[face].height = 1 << ((tmp >> ((face * 8) + 4)) & 0xf); 2146 unsigned face, w, h; local in function:r100_cs_track_cube 2151 for (face = 0; face < 5; face++) 2395 unsigned i, face; local in function:r100_cs_track_clear [all...] |
/src/games/hunt/huntd/ |
execute.c | 434 add_shot(int type, int y, int x, char face, int charge, 463 bp = create_shot(type, y, x, face, charge, size, owner, 470 create_shot(int type, int y, int x, char face, int charge, 482 bp->b_face = face;
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draw.c | 178 see(PLAYER *pp, int face) 186 switch (face) {
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shots.c | 1044 opposite(int face, char dir) 1046 switch (face) {
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/src/sys/external/bsd/drm2/dist/drm/vmwgfx/device_include/ |
svga3d_cmd.h | 345 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; member in struct:__anon411ade0f0408 347 * Followed by an SVGA3dSize structure for each mip level in each face. 371 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; member in struct:__anon411ade0f0508 375 * Followed by an SVGA3dSize structure for each mip level in each face. 534 * discard the contents of the current mipmap level and face of the target 959 SVGA3dFace face; member in struct:__anon411ade0f2908 1142 * The srcImage must be from mip=0 face=0. 1227 * surfaces so mipmap & face should always 1244 * surfaces so mipmap & face should always 1263 * surfaces so mipmap & face should alway 1480 SVGA3dFace face; member in struct:__anon411ade0f4608::__anon411ade0f4708 [all...] |
svga3d_types.h | 839 uint16 face; /* SVGA3dFace */ member in struct:__anon2cde12300b0a::__anon2cde12300c08 1620 * is a surface ID as well as face/mipmap indices. 1626 uint32 face; member in struct:SVGA3dSurfaceImageId
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svga3d_surfacedefs.h | 1289 u32 face, 1313 offset = mipChainBytes * face + mipChainBytesToLevel; 1433 * @layer: The surface layer (face or array slice).
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/src/games/hunt/hunt/ |
otto.c | 161 otto(int y, int x, char face) 171 fprintf(debug, "\n%c(%d,%d)", face, y, x); 180 switch (face) {
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/src/sys/external/bsd/drm2/dist/drm/vmwgfx/ |
vmwgfx_surface.c | 65 * @face: Surface face. 71 uint32_t face; member in struct:vmw_surface_offset 283 cmd->body.face[i].numMipLevels = srf->mip_levels[i]; 331 body->host.face = cur_offset->face; 841 cur_offset->face = i; 2044 cmd2->body.image.face = i / cache->num_mip_levels; 2046 (cache->num_mip_levels * cmd2->body.image.face);
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vmwgfx_stdu.c | 516 cmd->body.host.face = 0; 1221 cmd_dma->body.host.face = 0; 1334 cmd_img->body.image.face = 0; 1463 cmd_update->body.image.face = 0;
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vmwgfx_binding.c | 548 cmd->body.target.face = 0;
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vmwgfx_kms.c | 173 if (cmd->dma.host.face != 0 || cmd->dma.host.mipmap != 0) { 174 DRM_ERROR("face and mipmap for cursors should never != 0\n"); 2627 cmd->body.image.face = 0;
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/src/usr.bin/make/unit-tests/ |
varmod-to-separator.mk | 263 .if ${:Ua b:ts\x1F60E} # U+1F60E "smiling face with sunglasses"
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