HomeSort by: relevance | last modified time | path
    Searched refs:face (Results 1 - 14 of 14) sorted by relevancy

  /src/sys/external/bsd/drm2/dist/drm/radeon/
radeon_r200.c 160 int face; local in function:r200_packet0_check
270 face = (reg - ((i * 24) + R200_PP_TXOFFSET_0)) / 4;
278 track->textures[i].cube_info[face - 1].offset = idx_value;
280 track->textures[i].cube_info[face - 1].robj = reloc->robj;
538 for (face = 0; face < 4; face++) {
539 track->textures[i].cube_info[face].width = 1 << ((tmp >> (face * 8)) & 0xf);
540 track->textures[i].cube_info[face].height = 1 << ((tmp >> ((face * 8) + 4)) & 0xf)
    [all...]
radeon_r100.c 1579 int i, face; local in function:r100_packet0_check
1898 for (face = 0; face < 4; face++) {
1899 track->textures[i].cube_info[face].width = 1 << ((tmp >> (face * 8)) & 0xf);
1900 track->textures[i].cube_info[face].height = 1 << ((tmp >> ((face * 8) + 4)) & 0xf);
2146 unsigned face, w, h; local in function:r100_cs_track_cube
2151 for (face = 0; face < 5; face++)
2395 unsigned i, face; local in function:r100_cs_track_clear
    [all...]
  /src/games/hunt/huntd/
execute.c 434 add_shot(int type, int y, int x, char face, int charge,
463 bp = create_shot(type, y, x, face, charge, size, owner,
470 create_shot(int type, int y, int x, char face, int charge,
482 bp->b_face = face;
draw.c 178 see(PLAYER *pp, int face)
186 switch (face) {
shots.c 1044 opposite(int face, char dir)
1046 switch (face) {
  /src/sys/external/bsd/drm2/dist/drm/vmwgfx/device_include/
svga3d_cmd.h 345 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; member in struct:__anon411ade0f0408
347 * Followed by an SVGA3dSize structure for each mip level in each face.
371 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; member in struct:__anon411ade0f0508
375 * Followed by an SVGA3dSize structure for each mip level in each face.
534 * discard the contents of the current mipmap level and face of the target
959 SVGA3dFace face; member in struct:__anon411ade0f2908
1142 * The srcImage must be from mip=0 face=0.
1227 * surfaces so mipmap & face should always
1244 * surfaces so mipmap & face should always
1263 * surfaces so mipmap & face should alway
1480 SVGA3dFace face; member in struct:__anon411ade0f4608::__anon411ade0f4708
    [all...]
svga3d_types.h 839 uint16 face; /* SVGA3dFace */ member in struct:__anon2cde12300b0a::__anon2cde12300c08
1620 * is a surface ID as well as face/mipmap indices.
1626 uint32 face; member in struct:SVGA3dSurfaceImageId
svga3d_surfacedefs.h 1289 u32 face,
1313 offset = mipChainBytes * face + mipChainBytesToLevel;
1433 * @layer: The surface layer (face or array slice).
  /src/games/hunt/hunt/
otto.c 161 otto(int y, int x, char face)
171 fprintf(debug, "\n%c(%d,%d)", face, y, x);
180 switch (face) {
  /src/sys/external/bsd/drm2/dist/drm/vmwgfx/
vmwgfx_surface.c 65 * @face: Surface face.
71 uint32_t face; member in struct:vmw_surface_offset
283 cmd->body.face[i].numMipLevels = srf->mip_levels[i];
331 body->host.face = cur_offset->face;
841 cur_offset->face = i;
2044 cmd2->body.image.face = i / cache->num_mip_levels;
2046 (cache->num_mip_levels * cmd2->body.image.face);
vmwgfx_stdu.c 516 cmd->body.host.face = 0;
1221 cmd_dma->body.host.face = 0;
1334 cmd_img->body.image.face = 0;
1463 cmd_update->body.image.face = 0;
vmwgfx_binding.c 548 cmd->body.target.face = 0;
vmwgfx_kms.c 173 if (cmd->dma.host.face != 0 || cmd->dma.host.mipmap != 0) {
174 DRM_ERROR("face and mipmap for cursors should never != 0\n");
2627 cmd->body.image.face = 0;
  /src/usr.bin/make/unit-tests/
varmod-to-separator.mk 263 .if ${:Ua b:ts\x1F60E} # U+1F60E "smiling face with sunglasses"

Completed in 29 milliseconds