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  /src/games/hack/
def.monst.h 113 extern struct monst *fallen_down;
hack.dog.c 108 struct monst *fallen_down = 0;/* monsters that fell through a trapdoor */ variable in typeref:struct:monst *
121 while ((mtmp = fallen_down) != NULL) {
122 fallen_down = mtmp->nmon;
150 mtmp->nmon = fallen_down;
151 fallen_down = mtmp;
hack.save.c 117 savemonchn(fd, fallen_down);
174 fallen_down = restmonchn(fd);
hack.main.c 325 fmon = fallen_down = 0;
hack.shk.c 235 for (mtmp = fallen_down; mtmp; mtmp = mtmp->nmon)
648 for (mtmp = fallen_down; mtmp; mtmp = mtmp->nmon)

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