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  /src/sys/external/gpl2/dts/dist/arch/riscv/boot/dts/microchip/
Makefile 2 dtb-$(CONFIG_ARCH_MICROCHIP_POLARFIRE) += mpfs-beaglev-fire.dtb
mpfs-beaglev-fire.dts 8 #include "mpfs-beaglev-fire-fabric.dtsi"
16 model = "BeagleBoard BeagleV-Fire";
17 compatible = "beagle,beaglev-fire", "microchip,mpfs";
  /src/games/hunt/huntd/
execute.c 43 static void fire(PLAYER *, int);
127 fire(pp, 0); /* SHOT */
131 fire(pp, 1); /* GRENADE */
135 fire(pp, 2); /* SATCHEL */
139 fire(pp, 3); /* 7x7 BOMB */
142 fire(pp, 4); /* 9x9 BOMB */
145 fire(pp, 5); /* 11x11 BOMB */
148 fire(pp, 6); /* 13x13 BOMB */
151 fire(pp, 7); /* 15x15 BOMB */
154 fire(pp, 8); /* 17x17 BOMB *
340 fire(PLAYER *pp, int req_index) function in typeref:typename:void
    [all...]
  /src/usr.bin/m4/TEST/
test.m4 162 creates dragons. Dragons are huge fire-breathing beasts which sometimes
  /src/sys/net/
if.c 2641 bool fire = false; local in function:if_slowtimo_countdown
2646 fire = true;
2650 return fire;

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