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    Searched refs:fissure (Results 1 - 4 of 4) sorted by relevancy

  /src/games/adventure/
hdr.h 138 bird, door, pillow, snake, fissure, tablet, clam, oyster,
init.c 110 bird, door, pillow, snake, fissure, tablet, clam, oyster, variable in typeref:typename:int
197 fissure = vocab(DECR('f', 'i', 's', 's', 'u'), 1, 0);
main.c 533 if (obj != rod || !at(fissure) || !toting(obj) || isclosing)
535 prop[fissure] = 1 - prop[fissure];
536 pspeak(fissure, 2 - prop[fissure]);
subr.c 1006 prop[grate] = prop[fissure] = 0;

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