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Searched
refs:fissure
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/adventure/
hdr.h
138
bird, door, pillow, snake,
fissure
, tablet, clam, oyster,
init.c
110
bird, door, pillow, snake,
fissure
, tablet, clam, oyster,
variable in typeref:typename:int
197
fissure
= vocab(DECR('f', 'i', 's', 's', 'u'), 1, 0);
main.c
533
if (obj != rod || !at(
fissure
) || !toting(obj) || isclosing)
535
prop[
fissure
] = 1 - prop[
fissure
];
536
pspeak(
fissure
, 2 - prop[
fissure
]);
subr.c
1006
prop[grate] = prop[
fissure
] = 0;
Completed in 14 milliseconds
Indexes created Sat Oct 18 23:09:54 GMT 2025