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Searched
refs:gems
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/phantasia/
fight.c
430
/*
gems
turn to gold */
433
"%s transformed your
gems
into gold!", Enemyname);
483
/* take some gold and
gems
*/
485
"%s took half your gold and
gems
and flew off.", Enemyname);
939
double
gems
= 0.0; /*
gems
awarded */
local in function:awardtreasure
950
/* gold and
gems
*/
953
/*
gems
*/
955
gems
= ROLL(1.0, (treasuretype - 7.0)
957
printw("You have discovered %.0f
gems
!", gems)
[
all
...]
misc.c
197
mvprintw(5, 0, "L:Leave P:Purchase S:Sell
Gems
? ");
203
mvprintw(1, 0, "Gold: %9.0f
Gems
: %9.0f Level: %6.0f Charms: %6d\n",
380
case 'S': /* sell
gems
*/
446
mvprintw(15, 0, "
Gems
: %9.0f", Player.p_gems);
1022
collecttaxes(double gold, double
gems
)
1030
Player.p_gems +=
gems
;
1033
taxes = N_TAXAMOUNT / 100.0 * (N_GEMVALUE *
gems
+ gold);
1036
/* not enough gold to pay taxes, must convert some
gems
to
1039
dtemp = floor(taxes / N_GEMVALUE + 1.0); /* number of
gems
to
/src/games/rogue/
inventory.c
96
static const char *const
gems
[
GEMS
] = {
variable in typeref:typename:const char * const[]
693
for (i = 0; i <
GEMS
; i++) {
698
j = get_rand(0,
GEMS
-1);
701
(void)strlcpy(id_rings[i].title,
gems
[j],
Completed in 45 milliseconds
Indexes created Wed Oct 15 07:09:58 GMT 2025