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  /src/games/phantasia/
fight.c 430 /* gems turn to gold */
433 "%s transformed your gems into gold!", Enemyname);
483 /* take some gold and gems */
485 "%s took half your gold and gems and flew off.", Enemyname);
939 double gems = 0.0; /* gems awarded */ local in function:awardtreasure
950 /* gold and gems */
953 /* gems */
955 gems = ROLL(1.0, (treasuretype - 7.0)
957 printw("You have discovered %.0f gems!", gems)
    [all...]
misc.c 197 mvprintw(5, 0, "L:Leave P:Purchase S:Sell Gems ? ");
203 mvprintw(1, 0, "Gold: %9.0f Gems: %9.0f Level: %6.0f Charms: %6d\n",
380 case 'S': /* sell gems */
446 mvprintw(15, 0, "Gems : %9.0f", Player.p_gems);
1022 collecttaxes(double gold, double gems)
1030 Player.p_gems += gems;
1033 taxes = N_TAXAMOUNT / 100.0 * (N_GEMVALUE * gems + gold);
1036 /* not enough gold to pay taxes, must convert some gems to
1039 dtemp = floor(taxes / N_GEMVALUE + 1.0); /* number of gems to
  /src/games/rogue/
inventory.c 96 static const char *const gems[GEMS] = { variable in typeref:typename:const char * const[]
693 for (i = 0; i < GEMS; i++) {
698 j = get_rand(0, GEMS-1);
701 (void)strlcpy(id_rings[i].title, gems[j],

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