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Searched
refs:get_room_number
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/rogue/
monster.c
503
(
get_room_number
(row, col) != cur_room) &&
579
in_room = (rn ==
get_room_number
(monster->row, monster->col));
589
(rn ==
get_room_number
(monster->row, monster->col))) {
734
rn =
get_room_number
(monster->row, monster->col);
755
(((
get_room_number
(row, col) == cur_room) &&
868
rn =
get_room_number
(row, col);
871
(rn ==
get_room_number
(monster->row, monster->col)) &&
room.c
261
rn =
get_room_number
(r, c);
319
get_room_number
(int row, int col)
function in typeref:typename:short
434
rn =
get_room_number
(row, col);
zap.c
263
if (
get_room_number
(lmon->row, lmon->col) == cur_room) {
move.c
113
cur_room =
get_room_number
(row, col);
spec_hit.c
313
if ((rn =
get_room_number
(monster->row, monster->col)) < 0) {
use.c
475
put_player(
get_room_number
(rogue.row, rogue.col));
rogue.h
502
short
get_room_number
(int, int);
level.c
755
rn =
get_room_number
(row, col);
770
rn =
get_room_number
(rogue.row, rogue.col);
Completed in 17 milliseconds
Indexes created Wed Oct 15 07:09:58 GMT 2025