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    Searched refs:get_room_number (Results 1 - 8 of 8) sorted by relevancy

  /src/games/rogue/
monster.c 503 (get_room_number(row, col) != cur_room) &&
579 in_room = (rn == get_room_number(monster->row, monster->col));
589 (rn == get_room_number(monster->row, monster->col))) {
734 rn = get_room_number(monster->row, monster->col);
755 (((get_room_number(row, col) == cur_room) &&
868 rn = get_room_number(row, col);
871 (rn == get_room_number(monster->row, monster->col)) &&
room.c 261 rn = get_room_number(r, c);
319 get_room_number(int row, int col) function in typeref:typename:short
434 rn = get_room_number(row, col);
zap.c 263 if (get_room_number(lmon->row, lmon->col) == cur_room) {
move.c 113 cur_room = get_room_number(row, col);
spec_hit.c 313 if ((rn = get_room_number(monster->row, monster->col)) < 0) {
use.c 475 put_player(get_room_number(rogue.row, rogue.col));
rogue.h 502 short get_room_number(int, int);
level.c 755 rn = get_room_number(row, col);
770 rn = get_room_number(rogue.row, rogue.col);

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