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Searched
refs:gltime
(Results
1 - 10
of
10
) sorted by relevancy
/src/games/larn/
diag.c
203
lprint((long)
gltime
);
266
gltime
= larn_lrint();
354
lasttime =
gltime
;
store.c
492
gltime
+= time_used;
568
i = (
gltime
- lasttime) / 100; /* # mobuls elapsed */
574
lasttime = (
gltime
/ 100) * 100;
596
gemvalue[i] = 250000 - ((
gltime
* 7) / 100) * 100;
722
amt = 250000 - ((
gltime
* 7) / 100) * 100;
data.c
168
long
gltime
= 0; /* the clock for the game */
variable in typeref:typename:long
regen.c
40
gltime
++;
movem.c
145
if ((
gltime
& 1) == 1)
338
if ((
gltime
& 1) == 0)
object.c
990
gltime
+= (i = rnd(1000) - 850); /* time warp */
1280
if (
gltime
> TIMELIMIT) {
1302
if (
gltime
> TIMELIMIT) {
1309
lprintf("your daughter has only %ld mobuls left in this world. It's up to you,\n", (long) ((TIMELIMIT -
gltime
+ 99) / 100));
main.c
361
lprintf("\nElapsed time is %ld. You have %ld mobuls left", (long) ((
gltime
+ 99) / 100 + 1), (long) ((TIMELIMIT -
gltime
) / 100));
header.h
367
extern long outstanding_taxes, skill[],
gltime
, c[], cbak[];
create.c
56
gltime
= 0; /* time clock starts at zero */
scores.c
517
p->timeused =
gltime
/ 100;
Completed in 16 milliseconds
Indexes created Mon Oct 20 20:10:13 GMT 2025