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Searched
refs:godirect
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/larn/
extern.h
157
void
godirect
(int, int, const char *, int, int);
monster.c
37
*
godirect
(spnum,dam,str,delay,cshow) Function to perform missile attacks
321
godirect
(x, i, (clev >= 2) ? " Your missiles hit the %s" : " Your missile hit the %s", 100, '+'); /* magic missile */
342
godirect
(x, rnd(10) + 15 + clev, " The sound damages the %s", 70, '@'); /* sonic spear */
402
godirect
(x, rnd(25 + clev) + 25 + clev, " The fireball hits the %s", 40, '*');
406
godirect
(x, rnd(25) + 20 + clev, " Your cone of cold strikes the %s", 60, 'O'); /* cold */
475
godirect
(x, rnd(25) + 20 + (clev << 1), " A lightning bolt hits the %s", 1, '~'); /* lightning */
776
*
godirect
(spnum,dam,str,delay,cshow) Function to perform missile attacks
788
godirect
(int spnum, int dam, const char *str, int delay, int cshow_i)
function
object.c
1087
godirect
(22, 150, "The ray hits the %s", 0, ' '); /* pulverization */
Completed in 17 milliseconds
Indexes created Mon Feb 23 16:20:21 UTC 2026