/src/games/hack/ |
def.gold.h | 1 /* $NetBSD: def.gold.h,v 1.6 2011/08/06 20:18:26 dholland Exp $ */ 66 struct gold { struct 67 struct gold *ngold; 72 #define newgold() ((struct gold *) alloc(sizeof(struct gold))) 73 extern struct gold *fgold;
|
hack.lev.c | 81 static void savegoldchn(int, struct gold *); 183 savegoldchn(int fd, struct gold *gold) 185 struct gold *gold2; 186 while (gold) { 187 gold2 = gold->ngold; 188 bwrite(fd, gold, sizeof(struct gold)); 189 free(gold); 190 gold = gold2 211 struct gold *gold; local in function:getlev [all...] |
hack.mkobj.c | 208 struct gold *gold; local in function:mkgold 211 if ((gold = g_at(x, y)) != NULL) 212 gold->amount += amount; 214 gold = newgold(); 215 gold->ngold = fgold; 216 gold->gx = x; 217 gold->gy = y; 218 gold->amount = amount; 219 fgold = gold; [all...] |
hack.Decl.c | 85 struct gold *fgold = 0;
|
hack.invent.c | 225 freegold(struct gold *gold) 227 struct gold *gtmp; 229 if (gold == fgold) 230 fgold = gold->ngold; 233 while (gtmp->ngold != gold) { 238 gtmp->ngold = gold->ngold; 240 free(gold); 350 struct gold * 353 struct gold *gold = fgold local in function:g_at 843 struct gold *gold = NULL; local in function:dolook [all...] |
hack.steal.c | 88 struct gold *gold = g_at(u.ux, u.uy); local in function:stealgold 90 if (gold && (!u.ugold || gold->amount > u.ugold || !rn2(5))) { 91 mtmp->mgold += gold->amount; 92 freegold(gold); 95 pline("%s quickly snatches some gold from between your feet!",
|
hack.mon.c | 424 /* look for gold or jewels nearby */ 433 struct gold *gold; local in function:m_move 434 for (gold = fgold; gold; gold = gold->ngold) 435 if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) { 437 gx = gold->gx 549 struct gold *gold; local in function:mpickgold [all...] |
hack.c | 417 struct gold *gold; local in function:pickup 423 while ((gold = g_at(u.ux, u.uy)) != NULL) { 424 pline("%ld gold piece%s.", gold->amount, plur(gold->amount)); 425 u.ugold += gold->amount; 427 freegold(gold);
|
extern.h | 169 void freegold(struct gold *); 178 struct gold *g_at(int, int);
|
hack.read.c | 313 * now that gold and traps no longer are of the same type. 339 struct gold *gtmp; 353 pline("You notice some gold between your feet."); 360 pline("You feel very greedy, and sense gold!");
|
/src/games/rogue/ |
score.c | 77 rogue.gold = ((rogue.gold * 9) / 10); 110 "%s with %ld gold", mechanism, rogue.gold); 214 * bytes 5-15 Score/gold 223 long gold; member in struct:score_entry 293 se->gold = lget_number(score_block+x); 321 rank+1, se->gold, se->username, se->death); 367 if (rogue.gold < scores[i].gold) { [all...] |
message.c | 238 Level: 99 Gold: 999999 Hp: 999(999) Str: 99(99) Arm: 99 Exp: 21/10000000 Hungry 260 mvaddstr(row, 10, "Gold: "); 262 if (rogue.gold > MAX_GOLD) { 263 rogue.gold = MAX_GOLD; 265 mvprintw(row, 16, "%-6ld", rogue.gold);
|
spec_hit.c | 160 if ((rogue.gold <= 0) || rand_percent(10)) { 166 if (amount > rogue.gold) { 167 amount = rogue.gold; 169 rogue.gold -= amount; 257 obj->what_is = GOLD; 347 (obj->what_is == GOLD)) {
|
pack.c | 133 if (obj->what_is == GOLD) { 134 rogue.gold += obj->quantity; 563 if (obj->what_is == GOLD) {
|
rogue.h | 66 #define GOLD ((unsigned short) 020) 265 long gold; member in struct:fightr
|
/src/games/phantasia/ |
Makefile | 20 ALLFILES=gold lastdead mess monsters void motd characs scoreboard 21 FILES=gold lastdead mess monsters void motd
|
fight.c | 430 /* gems turn to gold */ 433 "%s transformed your gems into gold!", Enemyname); 483 /* take some gold and gems */ 485 "%s took half your gold and gems and flew off.", Enemyname); 492 /* steal a gold piece and run */ 494 "%s stole one gold piece and ran away.", Enemyname); 938 double gold = 0.0; /* gold awarded */ local in function:awardtreasure 950 /* gold and gems */ 959 /* gold */ [all...] |
misc.c | 177 addstr("You are at a trading post. All purchases must be made with gold."); 203 mvprintw(1, 0, "Gold: %9.0f Gems: %9.0f Level: %6.0f Charms: %6d\n", 231 printw("Mana is one per %.0f gold piece. How many do you want (%.0f max) ? ", 425 mvprintw(2, 0, "Quick :%3.0f(%3.0f) Strength:%9.0f(%9.0f) Gold :%9.0f %s\n", 797 dtemp = MAX(0.0, dtemp);/* gold slows player down */ 892 playerp->p_gold = ROLL(50.0, 75.0) + 0.1; /* give some gold */ 1022 collecttaxes(double gold, double gems) 1029 Player.p_gold += gold; 1033 taxes = N_TAXAMOUNT / 100.0 * (N_GEMVALUE * gems + gold); 1036 /* not enough gold to pay taxes, must convert some gems t [all...] |
/src/games/larn/ |
tok.c | 156 i = (10 * mp->gold) / (10 + k); 157 mp->gold = (i > 32767) ? 32767 : i;
|
diag.c | 52 (long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level); 66 lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n"); 71 lprintf("%6ld %3ld %6ld\n", (long) monster[i].gold, (long) monster[i].hitpoints, (long) monster[i].experience); 256 c[GOLD] = c[BANKACCOUNT] = 0; 288 c[GOLD] = c[BANKACCOUNT] = 0; 373 c[GOLD] = c[BANKACCOUNT] = 0; 408 c[GOLD] = c[BANKACCOUNT] = 0;
|
header.h | 44 short gold; member in struct:monst 84 #define GOLD 8
|
monster.c | 72 * dropgold(amount) Function to drop some gold around player 1206 amt = monster[monst].gold; 1328 * dropgold(amount) Function to drop some gold around player 1331 * Enter with the number of gold pieces to drop 1490 * 8 leprechaun steal gold 1604 if (c[GOLD]) { 1606 if (c[GOLD] > 32767) 1607 c[GOLD] >>= 1; 1609 c[GOLD] -= rnd((int) (1 + (c[GOLD] >> 1))) [all...] |
/src/usr.bin/ctags/test/ |
ctags.test | 18 enum color {red, green, gold, brown};
|
/src/sys/external/isc/libsodium/dist/ |
configure | 13493 *GNU\ gold*) supports_anon_versioning=yes ;;
|
/src/sys/external/isc/libsodium/dist/m4/ |
libtool.m4 | 5048 *GNU\ gold*) supports_anon_versioning=yes ;;
|