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    Searched refs:gr_row_col (Results 1 - 7 of 7) sorted by relevancy

  /src/games/rogue/
trap.c 176 gr_row_col(&row, &col, (FLOOR | MONSTER));
179 gr_row_col(&row, &col, (FLOOR | MONSTER));
object.c 618 gr_row_col(&row, &col, (FLOOR | TUNNEL));
727 gr_row_col(&row, &col, (FLOOR | TUNNEL));
zap.c 215 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
rogue.h 510 void gr_row_col(short *, short *, unsigned short);
monster.c 159 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
648 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
room.c 253 gr_row_col(short *row, short *col, unsigned short mask) function in typeref:typename:void
level.c 754 gr_row_col(&row, &col, (FLOOR | TUNNEL | OBJECT | STAIRS));

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