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    Searched refs:has_amulet (Results 1 - 5 of 5) sorted by relevancy

  /src/games/hack/
hack.end.c 229 boolean has_amulet = FALSE; local in function:done
270 has_amulet = TRUE;
279 if (has_amulet)
  /src/games/rogue/
pack.c 546 has_amulet(void) function in typeref:typename:boolean
score.c 503 if (other != WIN && has_amulet()) {
rogue.h 512 boolean has_amulet(void);
level.c 204 if (!has_amulet() && (cur_level >= AMULET_LEVEL)) {
804 if (!has_amulet()) {

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