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  /src/external/gpl3/gcc/dist/contrib/unicode/
gen-box-drawing-chars.py 44 heavy = []
56 #print(f'{light=} {heavy=}')
64 'HEAVY HORIZONTAL'
66 'LEFT DOWN HEAVY'
67 'HEAVY DOWN AND RIGHT'
  /src/games/battlestar/
command4.c 46 int firstnumber, heavy, bulky, value; local
60 heavy = (carrying + objwt[value]) <= WEIGHT;
63 heavy && bulky && !testbit(inven, value)) {
82 else if (!heavy)
83 printf("The %s %stoo heavy.\n", objsht[value],
  /src/games/hack/
hack.objnam.c 453 int cnt, spe, spesgn, typ, heavy; local
457 cnt = spe = spesgn = typ = heavy = 0;
510 * fortune cookies very heavy iron ball named hoei wand of wishing
610 if (!strcmp(bp, "very heavy iron ball")) {
611 heavy = 1;
647 if (heavy)
  /src/external/lgpl3/gmp/dist/mpn/x86_64/coreibwl/
mullo_basecase.asm 50 C * Perhaps roll out the heavy artillery and 8-way unroll outer loop. Since
  /src/external/lgpl3/gmp/dist/mpn/x86_64/zen/
mullo_basecase.asm 48 C * Roll out the heavy artillery and 4-way unroll outer loop. Since feed-in
  /src/external/gpl3/gcc.old/dist/libphobos/src/std/uni/
package.d 436 over intervals is not fast enough for some heavy-duty algorithms.

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