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    Searched refs:heavy (Results 1 - 6 of 6) sorted by relevancy

  /src/games/battlestar/
command4.c 46 int firstnumber, heavy, bulky, value; local in function:take
60 heavy = (carrying + objwt[value]) <= WEIGHT;
63 heavy && bulky && !testbit(inven, value)) {
82 else if (!heavy)
83 printf("The %s %stoo heavy.\n", objsht[value],
  /src/games/hack/
hack.objnam.c 453 int cnt, spe, spesgn, typ, heavy; local in function:readobjnam
457 cnt = spe = spesgn = typ = heavy = 0;
510 * fortune cookies very heavy iron ball named hoei wand of wishing
610 if (!strcmp(bp, "very heavy iron ball")) {
611 heavy = 1;
647 if (heavy)
  /src/sys/external/gpl2/dts/dist/arch/arm/boot/dts/
tegra124.dtsi 944 throttle_heavy: heavy {
  /src/sys/external/gpl2/dts/dist/arch/arm64/boot/dts/nvidia/
tegra132.dtsi 879 throttle_heavy: heavy {
tegra210.dtsi 1328 throttle_heavy: heavy {
  /src/sys/external/isc/libsodium/dist/m4/
libtool.m4 6011 # though, which does catch some bad symbols but isn't as heavy-handed
7335 # though, which does catch some bad symbols but isn't as heavy-handed

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