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Searched
refs:heavy
(Results
1 - 6
of
6
) sorted by relevancy
/src/external/gpl3/gcc/dist/contrib/unicode/
gen-box-drawing-chars.py
44
heavy
= []
56
#print(f'{light=} {
heavy
=}')
64
'
HEAVY
HORIZONTAL'
66
'LEFT DOWN
HEAVY
'
67
'
HEAVY
DOWN AND RIGHT'
/src/games/battlestar/
command4.c
46
int firstnumber,
heavy
, bulky, value;
local
60
heavy
= (carrying + objwt[value]) <= WEIGHT;
63
heavy
&& bulky && !testbit(inven, value)) {
82
else if (!
heavy
)
83
printf("The %s %stoo
heavy
.\n", objsht[value],
/src/games/hack/
hack.objnam.c
453
int cnt, spe, spesgn, typ,
heavy
;
local
457
cnt = spe = spesgn = typ =
heavy
= 0;
510
* fortune cookies very
heavy
iron ball named hoei wand of wishing
610
if (!strcmp(bp, "very
heavy
iron ball")) {
611
heavy
= 1;
647
if (
heavy
)
/src/external/lgpl3/gmp/dist/mpn/x86_64/coreibwl/
mullo_basecase.asm
50
C * Perhaps roll out the
heavy
artillery and 8-way unroll outer loop. Since
/src/external/lgpl3/gmp/dist/mpn/x86_64/zen/
mullo_basecase.asm
48
C * Roll out the
heavy
artillery and 4-way unroll outer loop. Since feed-in
/src/external/gpl3/gcc.old/dist/libphobos/src/std/uni/
package.d
436
over intervals is not fast enough for some
heavy
-duty algorithms.
Completed in 27 milliseconds
Indexes created Tue Aug 18 00:25:06 UTC 2026