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  /src/games/larn/
data.c 157 short hit3flag = 0; /* flag for if player has been hit flush variable
main.c 304 if (hit3flag)
306 hitflag = hit3flag = 0;
310 if (hit3flag)
header.h 360 extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY];
monster.c 1127 hit3flag = 1;
1247 hitflag = hit2flag = hit3flag = 1;

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