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Searched
refs:hp_max
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/rogue/
use.c
328
ratio = ((float)rogue.hp_current) / rogue.
hp_max
;
331
rogue.
hp_max
+= (extra ? 2 : 1);
333
rogue.hp_current = rogue.
hp_max
;
335
rogue.
hp_max
+= (extra ? 1 : 0);
337
rogue.hp_current = rogue.
hp_max
;
345
add = (short)(ratio * (rogue.
hp_max
- rogue.hp_current));
347
if (rogue.hp_current > rogue.
hp_max
) {
348
rogue.hp_current = rogue.
hp_max
;
message.c
271
if (rogue.
hp_max
> MAX_HP) {
272
rogue.hp_current -= (rogue.
hp_max
- MAX_HP);
273
rogue.
hp_max
= MAX_HP;
276
rogue.hp_current, rogue.
hp_max
);
spec_hit.c
134
freeze_percent -= (rogue.
hp_max
/ 3);
426
if ((rogue.
hp_max
-= hp) <= 0) {
427
rogue.
hp_max
= 1;
437
if (rand_percent(60) || (rogue.
hp_max
<= 30) || (rogue.hp_current < 10)) {
446
rogue.
hp_max
--;
move.c
556
if (rogue.hp_current == rogue.
hp_max
) {
608
if ((rogue.hp_current += regeneration) > rogue.
hp_max
) {
609
rogue.hp_current = rogue.
hp_max
;
zap.c
347
damage = get_rand((rogue.hp_current / 3), rogue.
hp_max
);
level.c
837
rogue.
hp_max
+= hp;
879
((rogue.
hp_max
- extra_hp - INIT_HP) + less_hp) / (rogue.exp - 1);
880
effective_average = (float)(rogue.
hp_max
- INIT_HP) / (rogue.exp - 1);
rogue.h
261
short
hp_max
;
member in struct:fightr
Completed in 14 milliseconds
Indexes created Tue Oct 21 19:09:51 GMT 2025