hunt.c | 79 /*static*/ int huntsocket; variable in typeref:typename:int 298 huntsocket = socket(SOCK_FAMILY, SOCK_STREAM, 0); 299 if (huntsocket < 0) 302 if (setsockopt(huntsocket, SOL_SOCKET, SO_USELOOPBACK, 306 if (connect(huntsocket, (struct sockaddr *) &Daemon, 315 } while (close(huntsocket) == 0); 321 if ((huntsocket = socket(SOCK_FAMILY, SOCK_STREAM, 0)) < 0) 332 if (connect(huntsocket, &Daemon, DAEMON_SIZE) < 0) { 339 (void) close(huntsocket); 340 if ((huntsocket = socket(SOCK_FAMILY, SOCK_STREAM [all...] |