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  /src/games/hunt/huntd/
hunt.h 73 int i_gkills, i_bkills, i_deaths, i_stillb, i_saved; member in struct:ident_def
answer.c 442 ip->i_stillb = ip->i_saved = 0;
shots.c 314 pp->p_ident->i_saved++;
335 pp->p_ident->i_saved++;
driver.c 1006 ip->i_stillb, ip->i_saved);

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