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    Searched refs:id_weapons (Results 1 - 4 of 4) sorted by relevancy

  /src/games/rogue/
score.c 568 val = id_weapons[wc].value;
614 id_weapons[i].id_status = IDENTIFIED;
object.c 116 struct id id_weapons[WEAPONS] = { variable in typeref:struct:id[]
335 retstring = id_weapons[obj->which_kind].title;
rogue.h 349 extern struct id id_weapons[];
inventory.c 740 return(id_weapons);

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