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    Searched refs:increase (Results 1 - 8 of 8) sorted by relevancy

  /src/games/phantasia/
phantstruct.h 117 double increase; /* increment per level */ member in struct:charstats::__anon108
misc.c 48 Player.p_strength += statptr->c_strength.increase * inc;
49 Player.p_mana += statptr->c_mana.increase * inc;
50 Player.p_brains += statptr->c_brains.increase * inc;
51 Player.p_magiclvl += statptr->c_magiclvl.increase * inc;
52 Player.p_maxenergy += statptr->c_energy.increase * inc;
  /src/usr.bin/diff3/
diff3.c 159 static void increase(void);
215 increase();
796 increase(void) function
976 increase();
  /src/sys/arch/vax/vax/
unimpl_emul.S 370 0: addl2 $4,%r3 # increase pc
389 0: incl %r3 # increase pc
403 0: addl2 $2,%r3 # increase pc
  /src/sys/arch/m68k/fpsp/
fpsp.h 144 *NEXT equ LV+192 ;need to increase LOCAL_SIZE
  /src/sys/netinet/
sctp_indata.c 3302 int32_t increase; member in struct:sctp_hs_raise_drop
3413 incr = ((sctp_cwnd_adjust[indx].increase) << 10);
3747 * thisSackHighestGap will increase while handling NEW segments
3965 * Do we need to increase
  /src/sys/arch/m68k/060sp/dist/
pfpsp.s 7525 fcmp.b %fp0,&0x2 # did exponent increase?
7736 fcmp.b %fp0,&0x2 # did exponent increase?
fpsp.s 20623 fcmp.b %fp0,&0x2 # did exponent increase?
20834 fcmp.b %fp0,&0x2 # did exponent increase?

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