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Searched
refs:increase
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/phantasia/
phantstruct.h
117
double
increase
; /* increment per level */
member in struct:charstats::__anon108
misc.c
48
Player.p_strength += statptr->c_strength.
increase
* inc;
49
Player.p_mana += statptr->c_mana.
increase
* inc;
50
Player.p_brains += statptr->c_brains.
increase
* inc;
51
Player.p_magiclvl += statptr->c_magiclvl.
increase
* inc;
52
Player.p_maxenergy += statptr->c_energy.
increase
* inc;
/src/usr.bin/diff3/
diff3.c
159
static void
increase
(void);
215
increase
();
796
increase
(void)
function
976
increase
();
/src/sys/arch/vax/vax/
unimpl_emul.S
370
0: addl2 $4,%r3 #
increase
pc
389
0: incl %r3 #
increase
pc
403
0: addl2 $2,%r3 #
increase
pc
/src/sys/arch/m68k/fpsp/
fpsp.h
144
*NEXT equ LV+192 ;need to
increase
LOCAL_SIZE
/src/sys/netinet/
sctp_indata.c
3302
int32_t
increase
;
member in struct:sctp_hs_raise_drop
3413
incr = ((sctp_cwnd_adjust[indx].
increase
) << 10);
3747
* thisSackHighestGap will
increase
while handling NEW segments
3965
* Do we need to
increase
/src/sys/arch/m68k/060sp/dist/
pfpsp.s
7525
fcmp.b %fp0,&0x2 # did exponent
increase
?
7736
fcmp.b %fp0,&0x2 # did exponent
increase
?
fpsp.s
20623
fcmp.b %fp0,&0x2 # did exponent
increase
?
20834
fcmp.b %fp0,&0x2 # did exponent
increase
?
Completed in 57 milliseconds
Indexes created Sat Feb 21 16:20:20 UTC 2026