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Searched
refs:injuries
(Results
1 - 9
of
9
) sorted by relevancy
/src/games/battlestar/
command1.c
207
injuries
[hurt] = 1;
216
if (
injuries
[SKULL] &&
injuries
[INCISE] &&
injuries
[NECK]) {
217
puts("I'm afraid you have suffered fatal
injuries
.");
221
if (
injuries
[n] == 1) {
222
injuries
[n] = 2;
228
if (
injuries
[ARM] == 2) {
233
injuries
[ARM]++;
235
if (
injuries
[RIBS] == 2)
[
all
...]
command7.c
74
hurt = rnd(70) - 2 * card(
injuries
, NUMOFINJURIES) -
78
card(
injuries
, NUMOFINJURIES) - encumber -
83
hurt = rnd(15) - card(
injuries
, NUMOFINJURIES) -
219
injuries
[SKULL] = 1;
293
if (!
injuries
[hurt]) {
294
injuries
[hurt] = 1;
298
if (
injuries
[SKULL] &&
injuries
[INCISE] &&
injuries
[NECK]) {
299
puts("I'm afraid you have suffered fatal
injuries
.")
[
all
...]
command6.c
191
injuries
[5] =
injuries
[6] =
injuries
[7] =
injuries
[8] = 1;
command3.c
96
injuries
[12] =
injuries
[8] =
injuries
[7] =
injuries
[6] = 1;
203
injuries
[n] = 0;
globals.c
288
char
injuries
[NUMOFINJURIES];
variable in typeref:typename:char[]
save.c
66
fread(
injuries
, sizeof
injuries
, 1, fp);
120
fwrite(
injuries
, sizeof
injuries
, 1, fp);
command5.c
137
if (card(
injuries
, NUMOFINJURIES)) {
141
injuries
[n] = 0;
cypher.c
361
if (card(
injuries
, NUMOFINJURIES)) {
364
if (
injuries
[n])
extern.h
192
/*
injuries
*/
311
extern char
injuries
[NUMOFINJURIES];
Completed in 15 milliseconds
Indexes created Mon Oct 20 15:10:11 GMT 2025