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    Searched refs:injuries (Results 1 - 9 of 9) sorted by relevancy

  /src/games/battlestar/
command1.c 207 injuries[hurt] = 1;
216 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
217 puts("I'm afraid you have suffered fatal injuries.");
221 if (injuries[n] == 1) {
222 injuries[n] = 2;
228 if (injuries[ARM] == 2) {
233 injuries[ARM]++;
235 if (injuries[RIBS] == 2)
    [all...]
command7.c 74 hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) -
78 card(injuries, NUMOFINJURIES) - encumber -
83 hurt = rnd(15) - card(injuries, NUMOFINJURIES) -
219 injuries[SKULL] = 1;
293 if (!injuries[hurt]) {
294 injuries[hurt] = 1;
298 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
299 puts("I'm afraid you have suffered fatal injuries.")
    [all...]
command6.c 191 injuries[5] = injuries[6] = injuries[7] = injuries[8] = 1;
command3.c 96 injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1;
203 injuries[n] = 0;
globals.c 288 char injuries[NUMOFINJURIES]; variable in typeref:typename:char[]
save.c 66 fread(injuries, sizeof injuries, 1, fp);
120 fwrite(injuries, sizeof injuries, 1, fp);
command5.c 137 if (card(injuries, NUMOFINJURIES)) {
141 injuries[n] = 0;
cypher.c 361 if (card(injuries, NUMOFINJURIES)) {
364 if (injuries[n])
extern.h 192 /* injuries */
311 extern char injuries[NUMOFINJURIES];

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