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  /src/games/larn/
header.h 42 char intelligence; /* monsters intelligence -- used to member in struct:monst
77 #define INTELLIGENCE 1
movem.c 165 if (monster[monst].intelligence > 10 - c[HARDGAME]) { /* if smart monster */
436 switch (rnd((int) max(7, c[INTELLIGENCE] >> 1))) { /* time to move the

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