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Searched
refs:intelligence
(Results
1 - 2
of
2
) sorted by relevancy
/src/games/larn/
header.h
42
char
intelligence
; /* monsters
intelligence
-- used to
member in struct:monst
77
#define
INTELLIGENCE
1
movem.c
165
if (monster[monst].
intelligence
> 10 - c[HARDGAME]) { /* if smart monster */
436
switch (rnd((int) max(7, c[
INTELLIGENCE
] >> 1))) { /* time to move the
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Indexes created Mon Feb 23 08:20:23 UTC 2026