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    Searched refs:inumenemies (Results 1 - 6 of 6) sorted by relevancy

  /src/games/warp/
init.c 114 inumenemies = rand_mod((smarts+1)/2) + 1;
116 inumenemies += 10;
122 if (inumfriends+inumenemies+inumstars > YSIZE*XSIZE-20)
123 inumstars = YSIZE*XSIZE-20 - inumenemies - inumfriends;
129 inumenemies += inumfriends;
132 if (inumenemies < 0)
133 inumenemies = 0;
143 inumenemies += inumcrushes;
146 inumenemies += inumamoebas;
161 numenemies = inumenemies;
    [all...]
play.c 103 inumenemies++;
137 inumenemies++;
score.c 385 power = pow((double)inumenemies+ /* total number of enemies */
394 if (inumstars < 350 && inumenemies > 5)
395 power += (350.0 - (double)inumstars) * ((double)inumenemies - 5.0);
396 if (inumstars > 850 && inumenemies > 2)
397 power += ((double)inumstars - 850.0) * ((double)inumenemies - 2.0);
warp.c 209 inumenemies = atoi(s);
warp.h 383 EXT int inumenemies; variable in typeref:typename:EXT int
them.c 221 inumenemies++;

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