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  /src/games/warp/
init.c 106 inumstars = 50 + rand_mod(50);
108 inumstars = exdis(800) + rand_mod(100) + 1;
110 inumstars = exdis(700) + rand_mod(150-super*2) + 50+super*2;
112 tmptholspec = (smarts > 15 && inumstars < 450 && ! rand_mod(90-sm80));
122 if (inumfriends+inumenemies+inumstars > YSIZE*XSIZE-20)
123 inumstars = YSIZE*XSIZE-20 - inumenemies - inumfriends;
124 if (inumstars < 0) {
125 inumfriends += inumstars;
126 inumstars = 0;
134 numstars = inumstars;
    [all...]
score.c 394 if (inumstars < 350 && inumenemies > 5)
395 power += (350.0 - (double)inumstars) * ((double)inumenemies - 5.0);
396 if (inumstars > 850 && inumenemies > 2)
397 power += ((double)inumstars - 850.0) * ((double)inumenemies - 2.0);
400 if (inumstars)
401 starscore = (double) numstars / (double) inumstars;
419 starscore, numstars, inumstars);
504 if (starscore < 0.8 && inumstars > 200 && numstars > 50) {
warp.c 261 inumstars = atoi(s);
warp.h 381 EXT int inumstars; variable in typeref:typename:EXT int
move.c 232 if (tmpblast > 250 && !rand_mod(5+(inumstars>>4)))

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