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Searched
refs:is_cursed
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/rogue/
ring.c
185
if (ring->
is_cursed
) {
236
ring->
is_cursed
= 1;
242
ring->
is_cursed
= (ring->class < 0);
245
ring->
is_cursed
= coin_toss();
pack.c
174
if (obj->
is_cursed
) {
180
if (obj->
is_cursed
) {
188
if (obj->
is_cursed
) {
321
if (rogue.armor->
is_cursed
) {
393
if (rogue.weapon && rogue.weapon->
is_cursed
) {
use.c
229
rogue.weapon->
is_cursed
= 0;
239
rogue.armor->
is_cursed
= 0;
262
rogue.armor->
is_cursed
= 0;
622
obj->
is_cursed
= 0;
object.c
554
obj->
is_cursed
= 1;
586
obj->
is_cursed
= 1;
646
obj->picked_up = obj->
is_cursed
= 0;
rogue.h
209
#define last_level
is_cursed
227
short
is_cursed
; /* level ends */
member in struct:obj
throw.c
91
if ((weapon->in_use_flags & BEING_USED) && weapon->
is_cursed
) {
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Indexes created Tue Oct 21 19:09:51 GMT 2025