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    Searched refs:is_cursed (Results 1 - 6 of 6) sorted by relevancy

  /src/games/rogue/
ring.c 185 if (ring->is_cursed) {
236 ring->is_cursed = 1;
242 ring->is_cursed = (ring->class < 0);
245 ring->is_cursed = coin_toss();
pack.c 174 if (obj->is_cursed) {
180 if (obj->is_cursed) {
188 if (obj->is_cursed) {
321 if (rogue.armor->is_cursed) {
393 if (rogue.weapon && rogue.weapon->is_cursed) {
use.c 229 rogue.weapon->is_cursed = 0;
239 rogue.armor->is_cursed = 0;
262 rogue.armor->is_cursed = 0;
622 obj->is_cursed = 0;
object.c 554 obj->is_cursed = 1;
586 obj->is_cursed = 1;
646 obj->picked_up = obj->is_cursed = 0;
rogue.h 209 #define last_level is_cursed
227 short is_cursed; /* level ends */ member in struct:obj
throw.c 91 if ((weapon->in_use_flags & BEING_USED) && weapon->is_cursed) {

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