HomeSort by: relevance | last modified time | path
    Searched refs:is_passable (Results 1 - 3 of 3) sorted by relevancy

  /src/games/rogue/
move.c 229 is_passable(int row, int col) function in typeref:typename:boolean
305 if (!is_passable(row2, col2)) {
618 if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) {
rogue.h 526 boolean is_passable(int, int);
monster.c 533 if ((!is_passable(row, col)) || (dungeon[row][col] & MONSTER)) {

Completed in 47 milliseconds