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Searched
refs:is_passable
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
move.c
229
is_passable
(int row, int col)
function in typeref:typename:boolean
305
if (!
is_passable
(row2, col2)) {
618
if ((dungeon[nrow][ncol] & TUNNEL) &&
is_passable
(nrow, ncol)) {
rogue.h
526
boolean
is_passable
(int, int);
monster.c
533
if ((!
is_passable
(row, col)) || (dungeon[row][col] & MONSTER)) {
Completed in 47 milliseconds
Indexes created Thu Oct 23 22:10:10 GMT 2025