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  /src/games/rogue/
rogue.h 208 #define first_level is_protected
226 short is_protected; /* level starts */ member in struct:obj
init.c 163 obj->is_protected = 0;
inventory.c 243 descs[i].sepchar = ((obj->what_is & ARMOR) && obj->is_protected)
722 ch2 = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')';
score.c 579 if (obj->is_protected) {
spec_hit.c 110 if ((rogue.armor->is_protected) || maintain_armor) {
use.c 261 rogue.armor->is_protected = 1;
object.c 579 obj->is_protected = 0;

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