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Searched
refs:is_protected
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/rogue/
rogue.h
208
#define first_level
is_protected
226
short
is_protected
; /* level starts */
member in struct:obj
init.c
163
obj->
is_protected
= 0;
inventory.c
243
descs[i].sepchar = ((obj->what_is & ARMOR) && obj->
is_protected
)
722
ch2 = ((obj->what_is & ARMOR) && obj->
is_protected
) ? '}' : ')';
score.c
579
if (obj->
is_protected
) {
spec_hit.c
110
if ((rogue.armor->
is_protected
) || maintain_armor) {
use.c
261
rogue.armor->
is_protected
= 1;
object.c
579
obj->
is_protected
= 0;
Completed in 17 milliseconds
Indexes created Sun Oct 19 19:09:49 GMT 2025