OpenGrok
Home
Sort by:
relevance
|
last modified time
|
path
Full Search
in project(s):
src
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:is_room
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/rogue/
level.c
185
if (rooms[i+1].
is_room
& R_NOTHING) {
187
rooms[i+1].
is_room
= R_CROSS;
192
if (rooms[i+3].
is_room
& R_NOTHING) {
194
rooms[i+3].
is_room
= R_CROSS;
297
rooms[rn].
is_room
= R_ROOM;
324
if ((!(rooms[room1].
is_room
& (R_ROOM | R_MAZE))) ||
325
(!(rooms[room2].
is_room
& (R_ROOM | R_MAZE)))) {
372
rooms[i].
is_room
= R_NOTHING;
398
wall_width = (rm->
is_room
& R_MAZE) ? 0 : 1;
418
if (rm->
is_room
& R_ROOM)
[
all
...]
room.c
265
(!(rooms[rn].
is_room
& (R_ROOM | R_MAZE))) ||
279
} while (!(rooms[i].
is_room
& (R_ROOM | R_MAZE)));
340
if (rooms[i].
is_room
& (R_ROOM | R_MAZE)) {
348
if ((rooms[i].
is_room
& (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
441
if ((!(rooms[rr].
is_room
& (R_ROOM | R_MAZE))) || (rr == rn)) {
object.c
204
boolean is_maze,
is_room
;
local in function:put_gold
207
is_maze = (rooms[i].
is_room
& R_MAZE) ? 1 : 0;
208
is_room
= (rooms[i].
is_room
& R_ROOM) ? 1 : 0;
210
if (!(
is_room
|| is_maze)) {
rogue.h
288
unsigned short
is_room
;
member in struct:rm
monster.c
756
!(rooms[cur_room].
is_room
& R_MAZE)) ||
872
!(rooms[rn].
is_room
& R_MAZE)) {
Completed in 34 milliseconds
Indexes created Tue Oct 28 12:10:06 GMT 2025